The order is determined by the number of torches located in the immediate room or area of each button. Button 1: Located in the room with one torch . Button 2: Located in the room with two torches . Button 3: Located in the room with three torches . Button 4: Located in the room with four torches .
Originally, the nest was a static set of corridors. v1 fix introduces soft procedural shifts : every time you light a brazier (checkpoint), three corridors rotate slightly, and one door relocks. You cannot simply memorize the map—you must learn its logic . Longtime players speak of “the rhythm of the nest,” a pattern of pulses that precedes a Succubus spawn. It feels less like a level and more like a circadian nightmare. escape from the nest of the kissing succubi v1 fix