CentralPanel::default().show(ctx, |ui| { ScrollArea::vertical().show(ui, |ui| { if self.loading ui.spinner(); ui.label("Loading from PSN..."); else if self.trophies.is_empty() ui.heading("No data yet. Click 'Fetch Trophies'."); else { // Display trophies in a grid ui.heading("Latest Trophies"); for trophy in &self.trophies { CollapsingHeader::new(&trophy.name) .default_open(false) .show(ui, |ui| { ui.label(format!("Rarity: {}%", trophy.rarity)); ui.label(format!("Earned: {}", trophy.earned_date)); }); } } }); });
: Downloads files directly from Sony's updates API, ensuring authentic and safe packages. Batch Downloading rusty psn egui windows updated
The latest major version (v0.5.x) introduced several enhancements aimed at usability and performance: CentralPanel::default()
| Problem | Solution | |--------|----------| | PSN returns 403 after Windows update | Clear your appdata token cache. Windows updated its root certs – rebuild with rustls and webpki-roots . | | egui window flickers on high refresh rate | Set NativeOptions::vsync = true and winit ’s ControlFlow::Poll . | | WebView login doesn't close after auth | In wry , manually call webview.close() on the redirect URI match. | | Async fetching blocks UI | Spawn tokio::spawn and use egui::Context::request_repaint after channel receive. | | High package size (50+ MB) | Use strip = true in release profile and opt-level = "z" . Consider upx compression. | Windows updated its root certs – rebuild with
: On Windows, it leverages WGPU or glow (OpenGL) for rendering, ensuring low CPU overhead.