It is important to understand that using a one-hit kill mod fundamentally changes the game's DNA. Dynamons World is built on a "rock-paper-scissors" elemental system (Water beats Fire, Fire beats Plant, etc.).
He looked at his team. He hadn't actually trained them. He didn't know their move sets or which skills synergized. There was no tension in the tall grass, no excitement when a rare Dynamon appeared, because catching them was a foregone conclusion. The "Victory" screen, once a badge of honor, now felt like a pop-up ad he was clicking through. dynamons world mod one hit kill