Springy Fx V1.0 |top| Online
[ u_i^n+1 = (2 - \alpha - \beta) u_i^n - (1 - \alpha) u_i^n-1 + \beta (u_i+1^n + u_i-1^n) + \sigma \cdot \textinput_n ]
: Advanced rigging options to link layers while maintaining natural, spring-like delays between them. Springy FX v1.0
: These tools transform layers into bow shapes or skewed forms based on movement. For example, if a character stops suddenly, the Bend deformer creates a natural "whip" effect. [ u_i^n+1 = (2 - \alpha - \beta)