Candid+hd+castle+3+fix 【Proven】

Specifically addresses the "3rd iteration" bug where [describe specific bug, e.g., lighting failed to bake]. Compatibility: Verified for [e.g., Engine Version X.X / Mod Manager]. 3. Verification Results Stability: Stable under [X] hours of stress testing. Visual Fidelity: 100% match with intended "Candid HD" style guides. Performance Impact: Negligible (within

Adjust the game's field of view (FOV) or camera positioning to provide a more natural, "candid" look at the world, removing the "tunnel vision" common in early 3D games. candid+hd+castle+3+fix

| Issue | Correction Method | |-------|-------------------| | Over-sharpened candid textures (noise/grain) | Frequency separation + noise reduction while preserving stone grain | | UV stretching on curved towers | Relaxation + re-packing in 0-1 UV space | | Inconsistent HD roughness maps | Histogram matching across tileable sections | | Floating geometry (candids often have misaligned scans) | Snapping vertices to median plane + manual bridge | | Lighting artifacts from original capture | Ambient occlusion bake + directional light masking | Verification Results Stability: Stable under [X] hours of

Specifically addresses the "3rd iteration" bug where [describe specific bug, e.g., lighting failed to bake]. Compatibility: Verified for [e.g., Engine Version X.X / Mod Manager]. 3. Verification Results Stability: Stable under [X] hours of stress testing. Visual Fidelity: 100% match with intended "Candid HD" style guides. Performance Impact: Negligible (within

Adjust the game's field of view (FOV) or camera positioning to provide a more natural, "candid" look at the world, removing the "tunnel vision" common in early 3D games.

| Issue | Correction Method | |-------|-------------------| | Over-sharpened candid textures (noise/grain) | Frequency separation + noise reduction while preserving stone grain | | UV stretching on curved towers | Relaxation + re-packing in 0-1 UV space | | Inconsistent HD roughness maps | Histogram matching across tileable sections | | Floating geometry (candids often have misaligned scans) | Snapping vertices to median plane + manual bridge | | Lighting artifacts from original capture | Ambient occlusion bake + directional light masking |