public synchronized void start() if (running) return; running = true; thread = new Thread(this); thread.start();
If you own a vintage Sony Ericsson Satio, Nokia N97, Samsung Omnia, or a high-end LG Arena, you know the struggle. Standard Java games (176x220 or 240x320) look terrible on your beautiful widescreen. They stretch, pixelate, or appear as a tiny box surrounded by black void. java games 640x360 exclusive
// Clear screen g.setColor(Color.BLACK); g.fillRect(0, 0, WIDTH, HEIGHT); running = true
public class SoundManager public static void playSound(String filePath) LineUnavailableException e) e.printStackTrace(); thread = new Thread(this)