I notice you’ve mentioned . This appears to be a specific version of the Lossless Scaling application on Steam — a tool primarily used for real-time frame generation and upscaling in games, similar to DLSS or FSR but driver/API-agnostic.
One major critique of any frame generation tech is input lag. Version 3.1.0.0 includes a "Raw Input Hook" for the mouse cursor. When enabled, the cursor rendering bypasses the frame generation pipeline. This means that even if your game view is running at 60 generated FPS (from 30 base), your mouse pointer moves at native system polling rates. This is a godsend for RTS and MOBA players. Lossless Scaling v3.1.0.0
No software is perfect. As of the current patch, users have reported: I notice you’ve mentioned
If you start with a base of at least 40 FPS , the added latency in v3.1.0.0 is negligible for single-player games, RPGs, and strategy games. Version 3
Originally famous for its integer scaling (making retro games look crisp on 4K monitors without blur), the software gained cult status when it introduced . LSFG 1.0 was a miracle: it generated intermediate frames between real ones, effectively doubling your FPS in any game—no developer patch required.
No software frame generation is free. Lossless Scaling must buffer one real frame to compute the generated frame. This adds roughly 1 to 2 frames of latency.
Whether you’re gaming on an older rig, a handheld like the Steam Deck, or even a high-end setup, v3.1 brings architectural improvements that redefine what’s possible with third-party frame generation. What’s New in Lossless Scaling v3.1?