Open your preferred executor (e.g., Synapse, Fluxus, or Hydrogen).

Tools to modify player physics or environment interactions, like managing terrain and chasms.

-- Game Loop game:GetService("RunService").RenderStepped:Connect(function() if espEnabled then for _, plr in pairs(game:GetService("Players"):GetPlayers()) do if plr ~= Player and plr.Character and not plr.Character:FindFirstChild("Highlight") then createESP(plr.Character) end end end extendHitbox(hitboxMultiplier) -- Maintain hitbox size end)