To avoid double-vision artifacts common in transparent or semi-transparent blobs, we implement:
, specifically designed for virtual reality. Their content is primarily available through BlobCG's Patreon vr blobcg
Week 1: Concept and parameter set — define visual language, interaction goals, and core parameters (viscosity, transparency, reactivity). Week 2: Basic procedural surface — implement metaballs or SDF-based blob rendering and single-Blob shader. Week 3: Simple soft-body motion — add soft-body or spring-animation responding to controller/gaze. Week 4: Interaction hooks — grasp, push, merge behaviors; spatial audio stubs. Week 5: Multiple Blob dynamics — merging/splitting rules and performance profiling. Week 6: Refinement — materials, volumetrics, haptics, comfort testing in VR. Week 7–8: Content layering and polish — add narrative/level elements, user testing, optimization. To avoid double-vision artifacts common in transparent or