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McLuhan, M. (1964). Understanding media: The extensions of man. New York: McGraw-Hill.
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Extended Reality (XR), including AR and VR, is shifting from niche gaming to a strategic necessity for live sports, concerts, and brand activations. For instance, "spatial computing" allows fans to watch sports from a 3D environment, including first-person views from a player's perspective. Short-Form and Vertical Video: McLuhan, M
Platforms are increasingly integrating cloud gaming with social video, enabling "play-and-watch" events where live gameplay, real-time commentary, and community interaction happen in one place. Industry Consolidation and Business Models including AR and VR