Web |work| — Opengl By Rexo
glm::mat4 model = glm::rotate(glm::mat4(1.0f), angle, glm::vec3(0.0f, 1.0f, 0.0f)); glm::mat4 view = glm::lookAt(glm::vec3(0,0,3), glm::vec3(0,0,0), glm::vec3(0,1,0)); glm::mat4 projection = glm::perspective(glm::radians(45.0f), 800.0f/600.0f, 0.1f, 100.0f);
const ws = new WebSocket('wss://rexo-gpu-server.com'); const video = document.getElementById('remoteGL'); ws.onmessage = (event) => if (event.data instanceof Blob) video.src = URL.createObjectURL(event.data); opengl by rexo web
The web graphics landscape is shifting. WebGPU promises lower overhead, better multi‑threading, explicit synchronization, and modern GPU features—bringing web graphics closer to native APIs. How does that affect OpenGL-centric workflows? glm::mat4 model = glm::rotate(glm::mat4(1