Why are we here, What are we striving for?

glm::mat4 model = glm::rotate(glm::mat4(1.0f), angle, glm::vec3(0.0f, 1.0f, 0.0f)); glm::mat4 view = glm::lookAt(glm::vec3(0,0,3), glm::vec3(0,0,0), glm::vec3(0,1,0)); glm::mat4 projection = glm::perspective(glm::radians(45.0f), 800.0f/600.0f, 0.1f, 100.0f);

const ws = new WebSocket('wss://rexo-gpu-server.com'); const video = document.getElementById('remoteGL'); ws.onmessage = (event) => if (event.data instanceof Blob) video.src = URL.createObjectURL(event.data);

The web graphics landscape is shifting. WebGPU promises lower overhead, better multi‑threading, explicit synchronization, and modern GPU features—bringing web graphics closer to native APIs. How does that affect OpenGL-centric workflows?