Dungeon — Slaves Best
Is there a this is for? (e.g., a Steam page, a Tabletop RPG, or a creative writing site?)
A nuanced feature would include a Loyalty Meter . High-loyalty slaves can be promoted to permanent followers (like "Pawns" in Dragon's Dogma ), while low-loyalty ones might sabotage equipment or leave "clues" for rival factions to find the party. RPG Retro Review: A1 Slave Pits of the Undercity Dungeon Slaves
To make the world feel alive, treat the NPCs as more than just "mobs." Include internal politics within the slave mines—who can be trusted, and who is looking for an extra ration by snitching? Option 3: Indie Game Development/Support Navigating the technical side of the indie game " Dungeon Slaves " (e.g., version 0.77). Target Audience: Is there a this is for
If you’re looking for a game that actually explores power, coercion, or survival under tyranny, skip this. Play This War of Mine , RimWorld , or even Darkest Dungeon —those handle grim themes with depth and respect. Dungeon Slaves feels like an edgy mobile game concept stretched into a 40-hour slog. It’s not clever, it’s not fun, and it’s not worth your time or money. RPG Retro Review: A1 Slave Pits of the
Your party is captured and must escape a volcanic island dungeon with zero equipment —no swords, no spellbooks, just your wits. The Good:
The premise—you manage a party of unwilling adventurers forced to clear dungeons for a corrupt lord—sounds like it could lead to compelling storytelling about freedom, rebellion, or sacrifice. Instead, the game treats its titular “slaves” as expendable stat blocks. They have no meaningful dialogue or personality, just stamina bars and loyalty meters that deplete faster than you can refill them. You spend 80% of the game cycling through the same three dungeon layouts, collecting ore and “essence” to buy slightly better whips (yes, really) and rusty gear.