| Aspect | Detail | |--------|--------| | Engine | Proprietary “Kaze” engine (forked from Unreal 5 with custom constraint-solving middleware) | | Multiplayer | Up to 256 residents per shard (called a “scale”) | | Persistence | Real-time with weekly “molts” (seasonal resets of bounds only, not player progress) | | Platform | PC initially, with a text-based terminal client for low-spec RP enthusiasts | | Release window | Q4 2026 (early access), if the current prototype passes “Ryuu Validation” |
Prototype 30p2 was built to be the "Ghost in the Machine" for Bound Town, a closed-loop urban ecosystem. Ryuu-01 was the bridge between the architecture and the inhabitants. As the hours passed, the prototype began to process the sheer weight of its directive. To keep the town "bound" meant more than just managing electricity; it meant predicting the chaos of human choice. bound town project prototype30p2 ryuu01
: This could refer to a specific version or iteration of the prototype. In development, projects often go through multiple versions (e.g., v1, v2, beta, alpha). "30p2" might indicate that this is the second iteration of a prototype that is part of a thirtieth phase or series of developments. | Aspect | Detail | |--------|--------| | Engine