| Class (Roll 1d12) | Car Examples | |-------------------|---------------| | 1-2 | GT3 | | 3-4 | LMP2 | | 5 | Group C | | 6-7 | Road E (slow cars) | | 8 | Rallycross | | 9-10 | Formula A | | 11 | Vintage Lotus | | 12 | Truck (yes, really) |
: Simple tools that provide a specific car, track, and weather setup for the player to then manually input into the game. Custom Scripts : Advanced users have created scripts (such as PowerShell scripts project cars 2 randomizer
It takes longer, but it bypasses the game's filter that keeps cars separated by class. | Class (Roll 1d12) | Car Examples |
from a rigid professional simulator into an unpredictable driving challenge: Skill Showcase Allows you to create your own grids by
: Since you'll often be in unfamiliar cars, learn to use the ICM menu (D-pad by default) to adjust brake bias and fuel maps on the fly [7].
Allows you to create your own grids by placing specific vehicle liveries into new custom classes, adding a "randomized" feel to the AI opponents you face. 4. Manual "Roulette" Style